GeneriRig is well known by who study character animation, and we often see it in action in sites like 11 Second Club.
Originally made for Maya, it has been ported to 3DSMax. Now it's Blender time! =)
Karl Erlandsen made it and we can download GeneriRig for Blender. Among the features:
- IK/FK arms and legs, with the ability to blend between IK and FK modes and to scale them along their length
- FK spine, with the ability to scale individual FK segments
- Facial shape keys from the original Generi rig, complete with driver-based interface.
- Reverse-foot IK setup with automated foot/toe roll.
- Head and eye aiming.
- Automatic eyelid tracking as the eyes move.
- Stablity - this rig is fully capable of flips and upside-down motion.
- Zeroed controllers. Just select any controllers and press Alt-S/Alt-R/Alt-G to reset them back to their default state.
- Blended forearm rotations - twisting the wrist won't lead to the dreaded "drinking straw effect".
- Facial modifiers for the jaw, the brow, the tongue, and even ear controls
- Character scaling
- Locked controllers - if you can translate/rotate/scale it, then try it and see what happens!
- Locked selection - selecting all controllers is as easy as hitting the 'a' key...