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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Digital Arts; Perspectivism; Gilles Deleuze; Debian; Paulo Freire; Re:Anima; Remix; Education; Noam Chomsky; Open Access; Michel Foucault; Heterotopias; Privacy; Jacques Derrida; Diversity; Fedora; David Graeber; Research; Digital Animation; Cosmotechnics; LUCA School of Arts; Gilbert Simondon; Donna Haraway; Free Software; Pierre Bourdieu; GNU/Linux; Krita; Copyleft; Decolonial thinking; Rigging; Ailton Krenak; Blender; Python; Democracy; Ubuntu; Art; Technics; Animation; Punk Rock; OpenToonz; UFMG; Bernard Stiegler; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

This guy is really awesome... now he refined his method of polishing that I talked about some time ago, and it now works in a non-destructive way in Blender rigs:

All scripts are available on his website, and the rig used on the above video was created by the Brazilian animator MangoJambo.

(1) Comments

04/Jul/2009
kernond said:

These techniques and tools really allow you to take cg animation to an entirely new level. I can't wait to have time to really study this. I'm also interested in how this might be useful for things beyond character animation (particles?, fluids?, environmental elements...).