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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Blender; Re:Anima; Open Access; Michel Foucault; Digital Animation; Copyleft; Rigging; Research; Heterotopias; Education; LUCA School of Arts; Debian; Noam Chomsky; Diversity; Perspectivism; Privacy; Decolonial thinking; UFMG; Jacques Derrida; Ailton Krenak; Cosmotechnics; Remix; Gilles Deleuze; Fedora; Gilbert Simondon; Krita; Art; Ubuntu; OpenToonz; David Graeber; Pierre Bourdieu; Donna Haraway; Bernard Stiegler; Free Software; Paulo Freire; Digital Arts; Python; Technics; Animation; Democracy; GNU/Linux; Punk Rock; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

GeneriRig for Blender

GeneriRig is well known by who study character animation, and we often see it in action in sites like 11 Second Club.

Originally made for Maya, it has been ported to 3DSMax. Now it's Blender time! =)

Karl Erlandsen made it and we can download GeneriRig for Blender. Among the features:

- IK/FK arms and legs, with the ability to blend between IK and FK modes and to scale them along their length
- FK spine, with the ability to scale individual FK segments
- Facial shape keys from the original Generi rig, complete with driver-based interface.
- Reverse-foot IK setup with automated foot/toe roll.
- Head and eye aiming.
- Automatic eyelid tracking as the eyes move.
- Stablity - this rig is fully capable of flips and upside-down motion.
- Zeroed controllers. Just select any controllers and press Alt-S/Alt-R/Alt-G to reset them back to their default state.
- Blended forearm rotations - twisting the wrist won't lead to the dreaded "drinking straw effect".
- Facial modifiers for the jaw, the brow, the tongue, and even ear controls
- Character scaling
- Locked controllers - if you can translate/rotate/scale it, then try it and see what happens!
- Locked selection - selecting all controllers is as easy as hitting the 'a' key...

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