Versão em Português

Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Gilbert Simondon; Krita; Privacy; Paulo Freire; Democracy; GNU/Linux; Michel Foucault; Gilles Deleuze; Blender; Free Software; Jacques Derrida; Python; Remix; Ubuntu; Punk Rock; Decolonial thinking; LUCA School of Arts; Digital Arts; Pierre Bourdieu; Digital Animation; Noam Chomsky; Education; Technics; Bernard Stiegler; Open Access; Copyleft; Re:Anima; Animation; Cosmotechnics; UFMG; OpenToonz; Perspectivism; Heterotopias; David Graeber; Art; Diversity; Rigging; Ailton Krenak; Research; Fedora; Debian; Donna Haraway; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Blender Ocean Simulator

Blender 2.46 was relesead just a few days ago, but there are already cool new features that will be on the next release. =)

Matt Ebb, a.k.a Broken on user forums, keeps bringing cool new additions to Blender. Some days ago we got the news that he programmed image based lighting into the renderer, and we all can use his famous blurry reflections/refractions with Blender 2.46. Now he had just added to the internal renderer the ability to reproduce  cromatic dispersion.

Besides that, he told us that Blender soon will also have an ocean simulator. The studio where he works needed this feature for a short film, so a programmer was paid to create this simulator. This code will be donated to the main Blender code and, hopefully, will be in the next version.

Cool, huh? =)

(1) Comments

02/Jun/2008
Aaron said:

That's so cool! Thank you Matt =D

Is there an SVN version that has it?