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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Paulo Freire; Metamodernism; Democracy; Copyleft; Cosmotechnics; Free Software; Diversity; LUCA School of Arts; Artistic Research; UFMG; GNU/Linux; Re:Anima; David Graeber; Ailton Krenak; Digital Animation; Gilbert Simondon; Python; Education; Digital Arts; Re-existence; Rigging; Remix; Decolonial thinking; Mark Fisher; Noam Chomsky; Technics; AnĂ­bal Quijano; Donna Haraway; Animation; Bernard Stiegler; Jacques Derrida; Fedora; Blender; Punk Rock; Fredric Jameson; Pierre Bourdieu; Debian; Krita; Perspectivism; Open Access; Privacy; Gilles Deleuze; Ubuntu; Heterotopias; Michel Foucault; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Genk Research Unit, in the 'Critical reflections of and through animation' cluster. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Swim, Merlin, Swim - Making of by Pablo Vazquez

Argentinian artist Pablo Vazquez, also known in the Blender community as VenomGFX, has published a making of his famous artwork called "Swim, Merlin, Swim".

I found it cool the way he managed to achieve the water caustics effect: he used a "caustics generator" (open source) to create texture maps which were mapped into a spot light later on.

Oh... and Pablo is the new member of Project Apricot, of Blender Foundation. This project will deliver an open source game, in the same way the animation projects.


And I also stumbled upon an article called "How to break into Animation". Worth a read. =)

 

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