Virgilio Vasconcelos' keywords:
David Graeber; Digital Animation; Digital Arts; Gilles Deleuze; Bernard Stiegler; UFMG; Democracy; Python; Education; OpenToonz; Blender; Art; Jacques Derrida; Research; Gilbert Simondon; Copyleft; Ailton Krenak; Krita; Privacy; Fedora; Technics; Noam Chomsky; Perspectivism; Heterotopias; Animation; Michel Foucault; Decolonial thinking; Punk Rock; Open Access; Re:Anima; Debian; Donna Haraway; GNU/Linux; Remix; Cosmotechnics; Pierre Bourdieu; Diversity; Ubuntu; LUCA School of Arts; Rigging; Paulo Freire; Free Software; Re-existence.
About
I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:
Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.
A feature I always wanted to see in Blender was the possibility of tracing the arcs on our animations. But the fact is that Blender ALREADY HAS this feature since version 2.43!
I lived all those days without noticing that button... =/
yeah, that feature plus the ghosting (or onion skin) feature are very helpful!