Versão em Português

Virgilio Vasconcelos

Virgilio Vasconcelos. Python. Toon Boom. Digital Arts. Digital Animation. Animation. Diversity. UFMG. Blender. Linux. Fedora. Democracy. Punk Rock. Krita. Open Source. Anti-Flag. Rigging. Ubuntu. Socialism.

WHAT?

I'm a Digital Animation Professor (2D and 3D) at UFMG. MFA and PhD (in progress) by EBA/UFMG. Open Source advocate. Animator, rigger, coder, researcher. You can see some of my works and know a bit more about me at:

Twitter LinkedIn Vimeo YouTube Lattes Academia.edu



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

For a long time (back in 2006 I was asking for it on CGTalk) I wanted this kind of functionality for Blender. Now, the artist Ivo Grigull is working on a constraint that adds this "spring" motion effect - great for applying the follow through animation principle. Look and start drooling:

It's a Christmas miracle!!! hehehe ;)

And Happy Holidays for you!

(1) Comments

28/Dec/2010
kernond said:

Wow, that's very interesting! I just hope that some don't abuse it by using it as a way to avoid learning to animate. It's a great asset, though, if you already know how to do it manually and need a more efficient workflow.