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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Remix; Noam Chomsky; Rigging; Debian; Diversity; Privacy; Pierre Bourdieu; Education; Blender; OpenToonz; Digital Arts; Donna Haraway; Re:Anima; Heterotopias; Copyleft; Decolonial thinking; Art; Open Access; Research; GNU/Linux; Perspectivism; Ailton Krenak; Michel Foucault; Free Software; Technics; David Graeber; Gilbert Simondon; Jacques Derrida; Democracy; Fedora; Ubuntu; UFMG; Bernard Stiegler; Animation; Gilles Deleuze; Digital Animation; Punk Rock; Python; LUCA School of Arts; Cosmotechnics; Paulo Freire; Krita; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

The great Daniel Martinez Lara strikes again, now with an awesome method to refine our animations.

This technique, which he called AniSculp, is pretty simple and uses Blender sculpt tools in top of a baked animation:

This is an excellent method for adjusting our poses and improving overlaps and follow through. Although it is not exactly the same technique, it reminded me a lot this approach developed Bernhard Haux to be used with XSI.

In the current Blender stage, we need to bake the bones animation in "vertex cache", because there are some inconsistencies among the modifiers. But this should be corrected soon, because there are some development being made on it.

It is very cool to see an experienced and creative animator like him using and innovating with Blender. This great app still faces a some resistance and prejudice among a lot of professionals. I believe that most of that prejudice should be gone with cool things like that coming more often. :)

(1) Comments

23/Nov/2008
Gralha said:

Uau...isso ai 'e muito util p/ animacao mesmo...vlw pela dica virgilio.... :)