The great Daniel Martinez Lara strikes again, now with an awesome method to refine our animations.
This technique, which he called AniSculp, is pretty simple and uses Blender sculpt tools in top of a baked animation:
This is an excellent method for adjusting our poses and improving overlaps and follow through. Although it is not exactly the same technique, it reminded me a lot this approach developed Bernhard Haux to be used with XSI.
In the current Blender stage, we need to bake the bones animation in "vertex cache", because there are some inconsistencies among the modifiers. But this should be corrected soon, because there are some development being made on it.
It is very cool to see an experienced and creative animator like him using and innovating with Blender. This great app still faces a some resistance and prejudice among a lot of professionals. I believe that most of that prejudice should be gone with cool things like that coming more often. :)
Uau...isso ai 'e muito util p/ animacao mesmo...vlw pela dica virgilio.... :)